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1. Best Command Ship for Solo-Wh (easy ones) ? Please share your setups - in Ships and Modules [original thread]
Originally by: Omar Khayyam Originally by: Wolverine PL I use an Absolution, 5 pulse II's, probe launcher and salvager. Full armor tank and easy peasy going. Use an afterburner or codebreaker, just salvage what you just shot while...
- by Wolverine PL - at 2009.05.27 13:39:00
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2. Best Command Ship for Solo-Wh (easy ones) ? Please share your setups - in Ships and Modules [original thread]
I use an Absolution, 5 pulse II's, probe launcher and salvager. Full armor tank and easy peasy going. Use an afterburner or codebreaker, just salvage what you just shot while firing on the next.
- by Wolverine PL - at 2009.05.27 08:28:00
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3. The sin. AAAwwwwww. - in Ships and Modules [original thread]
Originally by: Juelia Wolf Ok so im an eve returnee. Ive been an on and off player for about three years or so now and ive just returned from my last break. I saw that tech 2 battleships were out and i got very excited about the sin. A...
- by Wolverine PL - at 2008.12.26 01:49:00
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4. Marauders need a boost. - in Ships and Modules [original thread]
I use to fly Kronos, was gr8 ship. lots of fun. But Vargur? This ship is JOKE. You have to use AC to have proper dmg but then 90% time you will shoot on fallout which means less dmg. Vargur needs power grid upgrade. Kronos is fine, maybye slight d...
- by Wolverine PL - at 2008.12.26 01:48:00
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5. Start an Orca Fitting Thred - in Ships and Modules [original thread]
Originally by: Superfailsauce [Orca, Bait] Damage Control II Power Diagnostic System II Large Shield Extender II Warp Disruptor II Invulnerability Field II Invulnerability Field II Cynosural Field Generator I Medium Diminishing Power Sys...
- by Wolverine PL - at 2008.12.11 06:24:00
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6. Dev's made any statement on the Vargur? - in Ships and Modules [original thread]
Originally by: Rollerrat And any eventual changes to it? I'm a bit annoyed I cant train for an effective Marauder atm. Yeah right Did you tried to fit other maruders? Like Kronos full rack of 425mmm, 2 dmg mods, 1 reper, and LOTS OF PG...
- by Wolverine PL - at 2008.04.28 17:24:00
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7. Amarr lvl4 missions with what ship? - in Ships and Modules [original thread]
Im planning to do lvl4 missions, but what ship to choose? I can fly dominix with t2 drones (bs lvl4), can also fly vargur (t2 guns). Was thinking about nightmare but shield tanker vs amarr maybye isnt too good idea? Maybye apoc? What do you recom...
- by Wolverine PL - at 2008.04.28 17:16:00
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8. Nightmare Level 4 - in Ships and Modules [original thread]
Originally by: Arvald Edited by: Arvald on 27/04/2008 22:16:02 ok ive been thinking about getting a nightmare but need some help with my fit [Nightmare, PVE] True Sansha Heat Sink True Sansha Heat Sink True Sansha Power Diagnostic Sys...
- by Wolverine PL - at 2008.04.28 17:14:00
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9. Dominix - Level IV mission - in Ships and Modules [original thread]
Domi is best ship to do missions besides raven. Even typhoon cant do as good as domi:) Only better ships are maruders (besides Vargur - crappy minmatar ship - THX CCP) Dunno about ammar ships. This setup I use on my domi [Dominix, lvl4 missions] D...
- by Wolverine PL - at 2008.04.28 17:05:00
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10. Rig Help on a Hurricane - in Ships and Modules [original thread]
Edited by: Wolverine PL on 24/07/2007 18:03:36 2x Auxiliary Nano Pump I 1x Trimark Originally by: Sokratesz My personal setup.. 6x 220-II, 2x arbalest assault launcher 24k scram, 90% web, medium injector, MWD 2x MAR, 2x EANM (with al...
- by Wolverine PL - at 2007.07.24 18:02:00
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11. Siege launchers need fixing - in Ships and Modules [original thread]
I agree siege launchers need fixing, why when I use guns dmg is everytime different? one shoot 100dmg, other time 120 etc but with missiles its always same ammount. They need fixing, they are too powerfull:PPPP
- by Wolverine PL - at 2007.07.24 18:01:00
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12. Tech 2 Drones - a confusement - in Ships and Modules [original thread]
They dont have same stats, and t2 drones get dmg bonus from skill gallente/minmatar/ammar/caldari drone spec. just like guns (depends what type of drone) Combat drone oper only increase dmg of light and med drones. T2 drones are faster, have bet...
- by Wolverine PL - at 2007.07.24 17:59:00
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13. Probing cloaked ships - in Ships and Modules [original thread]
some DEV before rev 2 said that you will be able to probe cloaked ships, but looks like he lied too bad, I was hoping to probe those farmers in 0.0 with cloaks
- by Wolverine PL - at 2007.07.18 16:50:00
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14. Skill for Remote ECM burst is useless - in Ships and Modules [original thread]
Originally by: Ratch3t Originally by: Wolverine PL There is a reactivation delay of 5 to 10 minutes, the exact duration of which is dictated by the pilot's Projected Electronic Counter Measures skill. I don't know anything abou...
- by Wolverine PL - at 2007.07.02 18:54:00
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15. Skill for Remote ECM burst is useless - in Ships and Modules [original thread]
Originally by: NoNah Does seem wierd indeed, from the "note" it looks like the skill would reduce the reactivation timer, but... it seems it doesnt. Have you trained it and tested it? As for the armor repairer argument, thats just ignoran...
- by Wolverine PL - at 2007.07.02 18:51:00
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16. Skill for Remote ECM burst is useless - in Ships and Modules [original thread]
Edited by: Wolverine PL on 02/07/2007 18:46:18 Originally by: Naomi Wildfire Well, less duration isnt bad at some moduls eg. Armor Repaiter Less Duration for Remote ECM Modules means that you can activate them more often WRONG!! R...
- by Wolverine PL - at 2007.07.02 18:46:00
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17. Skill for Remote ECM burst is useless - in Ships and Modules [original thread]
Edited by: Wolverine PL on 02/07/2007 18:40:54 I just trained for Remote ECM burst, that modules req skill named Projected Electronic Counter Measures. Skill that does following: Operation of projected ECM jamming systems. 5% decreased duratio...
- by Wolverine PL - at 2007.07.02 18:40:00
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18. Which is better Armageddon or an Apocalypse? - in Ships and Modules [original thread]
Apoc is ship you want:) 8 t2 miners 4tw:)
- by Wolverine PL - at 2007.06.24 11:40:00
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19. Thanatos setup - in Ships and Modules [original thread]
Originally by: Hennry Fromer triage module would be handy as well. Triage module?? you kidding? who will use it? You cant use fighters when you in triage mode, you only have uber tank and can rep others. that means 0 offense, 200% defense
- by Wolverine PL - at 2007.06.17 10:35:00
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20. Nerf that cloak! - in Ships and Modules [original thread]
Originally by: Phaedruss There's a lot being said about cloaking isk farmers, and using this as one justification for nerfing cloaks. I'm curious as to what makes so many think cloak using isk farmers are so prevalent in Eve. Is it that ...
- by Wolverine PL - at 2007.05.28 13:11:00
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